![]() Unihertz is the best of them, churning out a string of affordable, decently performing, and absolutely tiny phones that push the limits of how small a phone can get and still have a usable touch keyboard. This short-lived trend has since reversed again.Ī few companies specialize in smaller devices. In pandemic times when we were all pinching pennies, those trade-offs were more appealing than they might have been before. Apple, Google, and Samsung all came out with smaller, less expensive (and slightly de-featured) versions of their flagship phones. In 2020, there was a little bit of a reversal. It's been difficult for phone makers to convince consumers that something small is still valuable. There's a deep theme in the American consumer culture that bigger is better and is worth more: bigger cars, bigger houses, bigger TVs, and bigger phones. Unlike other technologies, battery capacity has been extremely resistant to technological improvement-try to get too smart at squeezing more battery into a smaller space, and you end up with a problem.įinally, phone makers want to charge more. ![]() People like bigger batteries, too, and the easiest way to pack in a bigger battery is to make the phone bigger. If you care about "small" only in the sense of reaching across your phone, one of those phones might be a good option. ![]() Sony has gone as far as 21:9, making very tall, narrow phones that beautifully display 21:9 video originally intended for wide-screen TVs. When the physical size of hands stopped manufacturers from making phones wider, they still went taller, pushing the screen height-to-width ratio from the common 16:9 to 19:9 or 19.5:9. The Galaxy S23 (right) is more easily pocketable than the Galaxy S23+ (middle) and the Galaxy S23 Ultra (left) ![]() With phones becoming people's primary windows to the internet and video streaming apps becoming hugely popular, bigger screens became more compelling than smaller ones. The push toward mobile internet and video consumption originally drove the growth of phone screens. Many people might still find these phones to be a bit wide for one-hand use, but small phone beggars can't currently be choosers, and a couple of phones on the list are just a hair over the 2.8-inch mark. We've used the 2.8-inch-wide measure as the maximum width for phones to be eligible for this roundup, but it’s getting harder and harder to find phones that meet this requirement. So, that 2.8-inch phone width from LG is just a hair wider than the full reach of the average male thumb. A 2012 New York Magazine story cites a US Army study (Opens in a new window) that claims the average thumb length is 2.74 inches for men and 2.49 inches for women. The Center for Construction Research and Training estimates are a bit lower (Opens in a new window): 2.91 inches for women and 3.3 inches for men. According to an old NASA study (Opens in a new window) cited by HealthLine (Opens in a new window), the average handbreadth is 3.1 inches for women and 3.5 inches for men. Palm breadth tells you how wide a phone can be before it falls out of your hand thumb length tells you how wide a screen can be and still be usable in one hand. In terms of Graphics, MediaTek Helio P70 has Mali-G72 MP3 GPU and Bifrost architecture and latter Qualcomm Snapdragon 675 comes up with Adreno 612 GPU and Adreno 600 architecture. How to Set Up Two-Factor Authentication MediaTek Helio P70 comes up with 8 cores, 2100 MHz frequency and on the other hand, Qualcomm Snapdragon 675 has 8 cores and 2000 MHz frequency.How to Record the Screen on Your Windows PC or Mac.How to Convert YouTube Videos to MP3 Files MediaTek Helio P70 has a AnTuTu benchmark score of 191604 and Qualcomm Snapdragon 720G has AnTuTu score of 281212.How to Save Money on Your Cell Phone Bill.How to Free Up Space on Your iPhone or iPad.How to Block Robotexts and Spam Messages.But pretty much any manufacturer must do some improvements as simple as those things every year. Those suggestions of yours are great as well. I know it would be expensive, but it certainly would help them in their future strategies.Īs for PowerVR, I haven't heard about them for a long time now (the last phone I know that used a PowerVR GPU was the iPhone 7/7+, and that was easily dethroned by the Adreno 540 of the SD835 the following year) and they certainly need to play some catching up. Adreno GPUs work out very well on their Snapdragon CPU partners because Qualcomm has the control on both ends of the spectrum. The main reason to develop their own GPU is because of better control and integration with the CPU. moreCortex A75 might be necessary for some key features like video capture and slow motion functionalities. Anonymous, I'm agree with your opinion about P70 (except about Cortex A75.if brings nothing in real-use.
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